Combat Tutorial

View previous topic View next topic Go down

Combat Tutorial

Post by Draterion on Sat Mar 07, 2015 3:33 pm

When role-playing in combat, you must use the "mob" and "combat" dices to battle. The mob is the monsters, while battle is yours. Your Health is determined by taking your level multiplied by 2 and adding an additional 3, so a level 3 player would have 9 health. Once you die, your dead. good bye! Sorry for your loss.

Battle:
[1]Critical Failure(0 DMG)
[2-5] Miss(0 DMG)
[6-8] Hit! (1 Base DMG)
[9] Critical!(2 Base DMG)
[10] Hyper Critical!(3 Base DMG)

Mob:
[1]Critical Failure(0 DMG)
[2-5] Miss(0 DMG)
[6-8] Hit! (1 Base DMG)
[9] Critical!(2 Base DMG)
[10] Hyper Critical!(3 Base DMG)

If anyone gets caught cheating on this aspect of dice, you will be banned for a period of seven days. There is absolutely no cheating on this site, in any way or form! Also, loot from monsters may be rolled in the end after your fight. You will always get a material from monsters that are approved. Approved monsers for loot must have floor level times 2 and must have health equal to or higher than half of your health, rounding down. So if you were fighting a slime on floor 1 and you were level 2, the slime must have 3 health. (7/2 = 3.5, round down to 3)

Loot Dice:
[1-10] No Loot!
[11-18] 5 times mob health gold or a good quality item.
[19-20] An Uncommon item or 5 times mob heath gold and a extra material.
(No matter what, a mob will drop a material if it meets requirements. These are what else it can drop as well)
avatar
Draterion
Level 5

Posts : 69
Reputation : 2
Join date : 2015-03-05

View user profile http://clearthefloors.forumotion.com

Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum